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Mar. 15th, 2025 09:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is probably the stupidest thing I've done in some time, but I'm starting a Pokemon nuzlocke in Brilliant Diamond.
I've never even beaten a Pokemon game in the regular manner -- I chicken out before going up against the Elite Four -- and I already get way too attached to my pokemon and overprepare for every battle, trying to avoid taking even a single hit. But I also tend to get super overwhelmed trying to catch every pokemon in each area before moving on, trying to build the perfect team before each big fight and so forth, so only being able to catch one per area might help me actually move on through the game?
So far I've picked Turtwig because it's the cutest and I like turtles, even though I know Grass is the weakest starter type most of the time, and decided on my ruleset. The basics of a nuzlocke are that if a pokemon faints it's considered "dead" and can't battle anymore, and you can only catch one pokemon per area (such as Route 1, Route 2, etc), usually the first one you encounter. In this case, rather than considering my fainted pokemon "dead", I'm going to let them "retire" and keep them in a separate box, and I'm invoking what are called the Duplicates Clause and Shiny Clause. That is, if I catch e.g. a Bidoof and then go to my next route and meet another Bidoof, I can keep hunting that route until I find something other than a Bidoof to catch; and if I meet a wild shiny anywhere, I'm allowed to catch and use it even if I've already caught my one pokemon for that area. (There's a lot of backtracking over routes you've already covered in classic Pokemon games, so I will definitely be meeting pokemon in areas I've already caught in, even apart from training.)
I've never even beaten a Pokemon game in the regular manner -- I chicken out before going up against the Elite Four -- and I already get way too attached to my pokemon and overprepare for every battle, trying to avoid taking even a single hit. But I also tend to get super overwhelmed trying to catch every pokemon in each area before moving on, trying to build the perfect team before each big fight and so forth, so only being able to catch one per area might help me actually move on through the game?
So far I've picked Turtwig because it's the cutest and I like turtles, even though I know Grass is the weakest starter type most of the time, and decided on my ruleset. The basics of a nuzlocke are that if a pokemon faints it's considered "dead" and can't battle anymore, and you can only catch one pokemon per area (such as Route 1, Route 2, etc), usually the first one you encounter. In this case, rather than considering my fainted pokemon "dead", I'm going to let them "retire" and keep them in a separate box, and I'm invoking what are called the Duplicates Clause and Shiny Clause. That is, if I catch e.g. a Bidoof and then go to my next route and meet another Bidoof, I can keep hunting that route until I find something other than a Bidoof to catch; and if I meet a wild shiny anywhere, I'm allowed to catch and use it even if I've already caught my one pokemon for that area. (There's a lot of backtracking over routes you've already covered in classic Pokemon games, so I will definitely be meeting pokemon in areas I've already caught in, even apart from training.)